Catchoom Blog
Jan 26, 2016

PhooDi Food Scanner App Transforms Shopping with Image Recognition

It’s safe to say that Image Recognition technology will radically change the way we shop. We can just point our digital devices at products like groceries to find information, match prices, earn rewards or purchase with one click. This is not a dream any more, but a technical reality, as the example of the new PhooDi app perfectly shows.

Jul 23, 2015

Cloud vs On-device Image Recognition: Which One Is for Me?

Image recognition allows you to link offline content, like magazines or brochures, with digital content such as product information, augmented reality experiences, or promotional videos, all with just a snap.

May 19, 2015

The 10 Commandments of Best Practices for Augmented Reality Campaigns

When it comes to AR (augmented reality), keeping it simple pays off. Agencies often ask for AR when what they really need is image recognition (IR).

Mar 10, 2015

Top Digital Customer Experience Trends from Mobile World Congress 2015

BARCELONA - The Mobile World Congress in Barcelona now attracts over 93,000 visitors and owing to the sheer size of the show it becomes a real challenge to see even half of what is offered.

Dec 19, 2014

Thirsty for Image Recognition? Scan a Beer, Get a Gloop!

Undergrad students from BarcelonaTech University use Catchoom’s Image Recognition to create Gloop! - a social app for beer lovers that allows discovering new beer brands while playing.

Thanks to CraftAR Cloud Image Recognition API, the app instantly recognizes beer labels, rewards players with points (Gloopies) and badges, and provides information about the recognized beer.

Jun 20, 2014

One AR Browser to Rule Them All…or Not - Thoughts from our CEO

If you’re into AR you have probably heard by now about Blippar acquiring Layar. This is news for our industry and it means different things for everyone involved, for consumers, for professionals and for the future of the AR industry as a whole.

May 7, 2014

Image Recognition for Second Screen: Two is the New Number One

Second Screen Rises Above with Image Recognition for Seamless TV Interaction

Everywhere you look, the phrase is being touted as the revolution that’s changing the TV viewing experience. And we apt to believe them. With 1.75 Billion smartphones and 285 Million tablets it’s no wonder that users have to be using them at the same time.

Mar 6, 2014

Augmented Reality Demo with Google Glass

The potential locked inside Google Glass is just begging to be unleashed. And it’s developers who are harnessing the power of Augmented Reality and Image Recognition to see it through. With this, we present to you an example of Augmented Reality running on Google Glass via Augmented Web.

Dec 17, 2013

Augmented Reality in Marketing: Digital Side of Physical Products

We've been wondering. Digital, Physical. Physical, Digital. The bond between them, but specifically about the depth of physical products. What meaning do they have beyond their tangible states. A chair is just a chair, but with companies like IKEA, Condé Nast and AR-Code, a wealth of information is only an image scan away. Which means that a chair is in fact more than chair. It's a chair you can SEE in your living room before you buy it, it's a chair that takes up a space in your personal space and it's not even there yet.

Nov 27, 2013

Augmented Reality for Print Magazines: How Glamorous

It’s just the beginning for Augmented Reality because this tech is changing the way we interact with the world. No, really. It’s not just Catchoom that thinks that. Have you seen the headlines? 200M mobile augmented reality users is what Juniper predicts, and with good reason.

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