Catchoom Blog
Jan 17, 2017

Our New Guide to Interactive Print Experiences with AR

Whether talking about projects in marketing, education, publishing, or in the leisure industry, it is clear that print collaterals need to be reinvented, as digital alternatives have become a threat in the new media landscape.

Ebooks, online newspapers, video games and new technological advancements are replacing traditional physical books, magazines and board games. But digital is not print's enemy. In fact, we believe that combining print with digital platforms is the future.

Our new whitepaper, “A Guide to Interactive Print Experiences” will show you some great examples of how companies and agencies can connect physical paper touchpoints to interactive digital experiences.

Jun 5, 2013

The Tenth Year in AR: Q&A with Catchoom’s CEO

David Marimon is the CEO and founder of Catchoom, the award winning image recognition engine. David just realized that he has been working in the Augmented Reality industry for more than ten years. With the Augmented World Expo upon us and booming, we thought it would be a good time to see what his experience has been and where he sees the industry going.We picked his brain about industry challenges and upcoming trends. Read on to find out what has changed in ten years in this emerging market of AR:

Mar 26, 2013

GDC: Catchoom Image Recognition Creates New Revenue in Gaming

One of the greatest concerns for game publishers today, is how to keep gamers interested and increase revenue streams at the same time. At the Game Developer Conference in San Francisco this week, Catchoom will be talking to game developers and publishers about both. Currently, 97% of gamers don’t want to pay for in-app purchases (IAP). Catchoom’s cloud-based Image Recognition technology is changing this by introducing the world to gamers.

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